Welcome to PLOT. It is time to fight the good fight, kick ass from moral high ground and get the satisfaction of helping the cause of freedom.
First things first: the area is rocky and mountainous, with lakes, streams and patches of woods. The arrival and exit point would be an old WWII bunker, broken open but standing enough whole for a door. From the arrival, each team receives a map and their instructions of where to go and what to do. If everybody is okay, we can handwave previous gatherings where strategy and plans were discussed, for the sake of internal logic.
Next, the general rule for this OOM is "god away", meaning, they are facing normal rank-and-file conscripts. Sneaking is a matter of common sense and timing, but unless you want your pup to get in trouble, you can assume things work out fine. Also, in combat, feel free to do stunts as you wish.
For those unfamiliar with the setting as a whole, Tanya comes from an 'alternative history' world: in her Earth, there was no Adolf Hitler. He simply did not exist. The Nazi party never rose to power, and so World War II happened twelve years later, when Josef Stalin sent his Red Army to conquer Europe. This new war was more destructive than the 'normal' one was in other Earths, but was finally won.
The Allied High Command placed a Romanov in the new Russian government, thinking a member of the old imperial family would be glad to rebuild the Soviet Union down a road of peace.
In the early 60's, Premier Alexander Romanov, commanding a powerful new, rebuilt Red Army, attacked North America in three fronts, while keeping the European Nations from interfering by threatening nuclear bombardment.
The mission is simple, but not easy: disabling the command center for the eastern Europe missile system, so Germany, France and England can mobilize and open a new front against Russia, and hopefully stop Romanov from sending more troops to North America.
So, what is at stake? Just, turning the tide of war.
No pressure.
Now, questions go here, and this thread section will be removed before the OOM is posted, when completed.
Down in a valley, sits the power distribution complex, an hour walk from their arrival spot. Eight tesla generators in two lines of four, barracks, a command post... the complex is fenced with chain link, barbed wire and sandbags; half-track vehicles stand guard along with gun turrets, and soldiers patrol the area with dogs.
Now, to turn off the power, how? Tesla Generators are simple, sturdy machines, resistant to damage but vulnerable to sabotage.
The power lines running from the base are more fragile... so it is a choice between subtle and unsubtle?
The Soviet Battle Lab rests high above the plains and five miles straight east from the entrance point from Milliways; the only road is narrow and well-watched, high concrete walls and guard towers stand on the way of would-be invaders. A air of gun turrets and of tesla coils stand at the only entrance ready to fend off attacks, and flak cannons rise their muzzles to the sky looking for airborne targets.
Annabelle doesn't like waiting, but it is sometimes necessary. She checks her equipment one more time while waiting, more out of the need to do something than out of any doubt about its readiness.
Dark, and warm, since it is deep winter in Europe, in a mountainous area.
Yes, ice and snow a-plenty.
Equipment... well, just about anything you want to bring, since plasma weapons and lasers are being deployed to battlefields in her world. They are supposed to get out of there before reinforcements start to arrive in numbers.
Bonzo doesn't have that much in the way of equipment. His set-to-stun blaster is on one hip, with all of his spare power packs along for the ride as well; his lightsaber is on the other hip. Given that he doesn't dare take that apart, he's left to fiddling with the blaster. And meditating...which is itself getting quite old.
Wherever you think he would fit better? They might need his ice powers in the bunker assault (team three), but along with Ben he can also be very good at disabling power and rescuing prisoners (team one).
Bobby isn't feeling the cold, but feels sorry for the others as they make their way to the complex.
"Looks easy enough. I can get us through the fence with no problem, and handle the command post, but I don't know jack about disabling generators without frying all of us."
On cue, Tanya's wrist-radio beeps once. "Diversion is starting, lets move. We should get a fix on the exact position of the bunker entrance in a few minutes... or we might have to duck back and call it a loss." The ball is rolling.
The boredom will continue for a while, the trio moving in forced march, coordinates being updated while the systems on the Battle Lab are exploited. "We should find a concealed emergency exit soon... it will take us all the way to the core of the bunker." New coordinates arrive, and Tanya adjusts their heading again, this time... up. "Over there... and careful to be quiet, there should be patrols near."
The climb is not too hard, after all his is a path to an emergency exit, and it seems the Reds keep most patrols from going directly there. Probably to not draw undue attention.
It's much the same with Bonzo. No enemies in sight is always good, and he'll take it, though a part of him is wondering why they haven't seen any patrols...
Probably because the patrols are busy elsewhere, courtesy of the other groups. "There. I will key in a special code used for entrance of the facility has been dominated by the enemy, courtesy of our friends at the Battle Lab." The door, painted in the same color as the rock, built under a rocky overhanging, is all but invisible from a distance.
"Anyone wearing blue or white should be incapacitated and captured. The rest, you dispose off any way you can. She uncovers the access panel and keys in the code; the door clicks, then slides inwards most silently, revealing a passage sloping downwards.
The OOC
Date: 2010-03-28 07:12 am (UTC)First things first: the area is rocky and mountainous, with lakes, streams and patches of woods. The arrival and exit point would be an old WWII bunker, broken open but standing enough whole for a door. From the arrival, each team receives a map and their instructions of where to go and what to do. If everybody is okay, we can handwave previous gatherings where strategy and plans were discussed, for the sake of internal logic.
Next, the general rule for this OOM is "god away", meaning, they are facing normal rank-and-file conscripts. Sneaking is a matter of common sense and timing, but unless you want your pup to get in trouble, you can assume things work out fine. Also, in combat, feel free to do stunts as you wish.
For those unfamiliar with the setting as a whole, Tanya comes from an 'alternative history' world: in her Earth, there was no Adolf Hitler. He simply did not exist. The Nazi party never rose to power, and so World War II happened twelve years later, when Josef Stalin sent his Red Army to conquer Europe. This new war was more destructive than the 'normal' one was in other Earths, but was finally won.
The Allied High Command placed a Romanov in the new Russian government, thinking a member of the old imperial family would be glad to rebuild the Soviet Union down a road of peace.
In the early 60's, Premier Alexander Romanov, commanding a powerful new, rebuilt Red Army, attacked North America in three fronts, while keeping the European Nations from interfering by threatening nuclear bombardment.
The mission is simple, but not easy: disabling the command center for the eastern Europe missile system, so Germany, France and England can mobilize and open a new front against Russia, and hopefully stop Romanov from sending more troops to North America.
So, what is at stake? Just, turning the tide of war.
No pressure.
Now, questions go here, and this thread section will be removed before the OOM is posted, when completed.
Team One - Diversion
Date: 2010-03-28 01:06 pm (UTC)Now, to turn off the power, how? Tesla Generators are simple, sturdy machines, resistant to damage but vulnerable to sabotage.
The power lines running from the base are more fragile... so it is a choice between subtle and unsubtle?
Team Two - Intel
Date: 2010-03-28 01:59 pm (UTC)Team Three - Invasion
Date: 2010-03-28 05:40 pm (UTC)Re: Team Three - Invasion
Date: 2010-03-28 05:52 pm (UTC)"How do you think the others are doing in there?"
Re: The OOC
Date: 2010-03-28 07:25 pm (UTC)Re: The OOC
Date: 2010-03-28 07:29 pm (UTC)Yes, ice and snow a-plenty.
Equipment... well, just about anything you want to bring, since plasma weapons and lasers are being deployed to battlefields in her world. They are supposed to get out of there before reinforcements start to arrive in numbers.
Re: Team Three - Invasion
Date: 2010-03-28 07:43 pm (UTC)"Well, I hope."
Re: Team Three - Invasion
Date: 2010-03-28 08:27 pm (UTC)She's likely to end up coveting the lightsaber before today is over.
Re: The OOC
Date: 2010-03-28 08:31 pm (UTC)Re: The OOC
Date: 2010-03-28 08:36 pm (UTC)Re: Team Three - Invasion
Date: 2010-03-29 12:26 am (UTC)Re: The OOC
Date: 2010-03-29 12:27 am (UTC)Re: Team One - Diversion
Date: 2010-03-29 12:41 am (UTC)"Looks easy enough. I can get us through the fence with no problem, and handle the command post, but I don't know jack about disabling generators without frying all of us."
Re: Team Three - Invasion
Date: 2010-03-29 03:33 am (UTC)Re: Team Three - Invasion
Date: 2010-03-29 04:00 am (UTC)She's moving to follow Tanya's lead even as she speaks.
Re: Team Three - Invasion
Date: 2010-03-29 05:40 am (UTC)Sheer boredom and absolute terror, as the saying says.
no subject
Date: 2010-03-29 05:56 am (UTC)no subject
Date: 2010-03-29 06:19 am (UTC)She moves easily and silently over the ground toward the exit.
no subject
Date: 2010-03-29 06:21 am (UTC)no subject
Date: 2010-03-29 12:29 pm (UTC)Up and over and sticking to the shadows...
no subject
Date: 2010-03-29 05:49 pm (UTC)Annabelle climbs up and over, knife at the ready, just in case.
no subject
Date: 2010-03-29 06:25 pm (UTC)no subject
Date: 2010-03-29 06:32 pm (UTC)"Anyone wearing blue or white should be incapacitated and captured. The rest, you dispose off any way you can. She uncovers the access panel and keys in the code; the door clicks, then slides inwards most silently, revealing a passage sloping downwards.
no subject
Date: 2010-03-29 06:36 pm (UTC)